$14.95
This DM Stash miniature features Artemis, Philosopher? Madman? Hero? The wizard who lives in a barrel in Tradver’s Priest’s Quarter is all of these and none. Artemis drifts through life with a mug in hand and parables on his lips, drawn to those in desperate need—yet never when asked. He exposed Duke Conrad’s tyranny and led adventurers across Tharador, only to return quietly to his humble barrel. He wants no gold or glory, only to follow the strange compass of fate that guides him. But when the wilds call and old powers stir, Artemis answers—whether the world is ready or not. Perfect for players who love cryptic mentors, chaotic good energy, and magical mischief.
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Rumours carry on the canals of Tradver about the origins of the mysterious Draksbornian wizard who lives in a barrel in the Priest’s Quarter. Artemis of Canos has lived there since the start of the Liturium War, and in close to five years he has earned a reputation as a do-gooder by the people of Tradver. Though much of his time is spent idly enjoying the trivialities of life, Artemis has become known to spontaneously throw himself in harm’s way in aid of various factions of Tradver.
Very seldom does he provide help to those who have sought it from him directly, yet he instead attaches himself to a group or person facing a time of hardship. Even when helping wealthy merchants and nobles, he does not ask for recompense, seeming to be perfectly content with his lot, as little as it is. Some call him a philosopher, others a madman.But Artemis’ motives are entirely a mystery, and no amount of prying has uncovered them, or his past beyond being a wizard from Draksborne.
It was Artemis who began the saga of decrying the nefarious Duke Conrad from Tradver, gathering a party of adventurers to be under his guidance. They found themselves on the tail of an eccentric and strange wizard, who in times of clarity (or sobriety?) will espouse anecdotal wisdom and parables of yore. Yet for all his peculiarities he proved himself a capable mentor to the group, guiding them through treacherous lands across Tharador as their pursuit against the dark Duke continued. With him finally slain, Artemis returned to his barrel abode in Tradver, though was once again pulled into strife as Duke Conrad’s heirs began an insurrection against Belfrie’s Crown. Refusing to be pulled into such political matters, Artemis left the city, though was contacted shortly after by Druids hailing from Brel Alda, asking for the aid of Artemis and those he stood alongside when slaying Duke Conrad. Thus Artemis summoned them from across the continent, travelling to the city of Eredel in Draksborne soon after to answer their next call to adventure.
| Size | 32mm (ideal for playing), 75mm (ideal for painting) |
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